Legal Case Summary

Hartv.Electronic Arts Inc


Date Argued: Wed Sep 19 2012
Case Number: 146440
Docket Number: 2601790
Judges:Not available
Duration: 77 minutes
Court Name: Court of Appeals for the Third Circuit

Case Summary

**Case Summary: Hart v. Electronic Arts Inc. (Docket Number: 2601790)** **Court:** [Insert the name of the court if known] **Filing Date:** [Insert filing date if known] **Judge:** [Insert judge's name if known] **Parties Involved:** - **Plaintiff:** [Insert Plaintiff's full name, "Hart"] - **Defendant:** Electronic Arts Inc. (EA) **Background:** The case of Hart v. Electronic Arts Inc. revolves around legal issues pertaining to the use of an individual's likeness and identity in video games developed and published by Electronic Arts. The plaintiff, Hart, contends that EA utilized his likeness or personal attributes without permission, which he claims violates his rights of publicity and privacy. **Legal Issues:** The primary legal questions in this case involve: 1. Whether Electronic Arts' use of Hart's likeness constituted a violation of the right of publicity. 2. Whether Hart's consent was required for the depiction of his likeness in EA's products. 3. The extent to which commercialization of the likeness impacts personal rights. **Arguments:** - **Plaintiff's Argument:** Hart argues that he has a legal right to control the commercial use of his identity and that EA's actions constituted an unauthorized appropriation of his likeness for financial gain. - **Defendant's Argument:** Electronic Arts may argue that the depiction of Hart was transformative or that it fell within safe harbors related to First Amendment protections. EA could assert that their use of likenesses in a fictional context does not require individual consent. **Outcome:** [Insert outcome if known, e.g., if the case was dismissed, settled, or if a ruling was made by the court, include relevant details.] **Significance:** The case is notable for highlighting ongoing legal debates about the intersection of intellectual property rights, technology, and personal rights in the gaming industry. It raises important questions about how individuals' likenesses are used in digital media and the responsibilities of corporations in seeking consent. **Next Steps:** Depending on the outcome, the case may set precedents for future disputes regarding digital representation and the rights of individuals against corporate entities, particularly in the realm of entertainment and gaming. **Note:** Further information regarding court proceedings, motions filed, and judgments can be gathered from court records or legal databases for ongoing updates on the case. *End of Summary*

Hartv.Electronic Arts Inc


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