Legal Case Summary

Santana v. Take-Two Interactiv


Date Argued: Thu Oct 26 2017
Case Number: 17-303
Docket Number: 6180711
Judges:Not available
Duration: 29 minutes
Court Name: Court of Appeals for the Second Circuit

Case Summary

**Case Summary: Santana v. Take-Two Interactive** **Docket Number:** 6180711 **Court:** [Insert relevant court, e.g., U.S. District Court for the Southern District of New York] **Filing Date:** [Insert date] **Parties:** - **Plaintiff:** Santana [Full Name, if available] - **Defendant:** Take-Two Interactive Software, Inc. **Background:** In this case, the plaintiff, Santana, brought a lawsuit against the defendant, Take-Two Interactive, a prominent video game publisher known for popular franchises like Grand Theft Auto and NBA 2K. The plaintiff alleges that the defendant engaged in activities that violated intellectual property rights, personal privacy laws, or other legal standards relevant to the video game industry. **Key Issues:** 1. **Intellectual Property Rights:** The plaintiff claims that Take-Two Interactive utilized Santana's likeness, identity, or works without permission, potentially infringing on copyright or trademark protections. 2. **Privacy Concerns:** There are allegations that the defendant violated the plaintiff's right to privacy, possibly through the incorporation of Santana's personal likeness or experiences in their games without consent. 3. **Damages:** The plaintiff seeks monetary compensation for damages incurred due to the alleged actions of Take-Two Interactive. **Legal Arguments:** - **For the Plaintiff:** Santana's legal team argues that the use of their likeness or property constitutes an invasion of privacy and a violation of intellectual property laws. They contend that the lack of consent and potential harm caused necessitate a legal remedy. - **For the Defendant:** Take-Two Interactive's defense may argue that their use falls under fair use, that there was no infringement on intellectual property, or that the plaintiff has not sufficiently established a claim. **Current Status:** As of the last update, the case is pending before the court. The parties may be engaged in discovery, or motions may be pending regarding the merits of the claims. **Significance:** This case is significant as it touches upon the intersection of intellectual property rights in the gaming industry and individual rights concerning personal likeness and privacy. The outcome may have implications for how video game companies utilize real-life figures in their products and set precedents for future litigation in this area. **Conclusion:** The Santana v. Take-Two Interactive case will likely explore critical legal questions regarding intellectual property and privacy rights in the context of interactive entertainment. The final ruling could influence industry practices and individual rights moving forward. Further developments are awaited as the case progresses through the legal system. **Note:** For more detailed or specific information regarding motions, hearings, or legal interpretations, please consult legal databases or court records.

Santana v. Take-Two Interactiv


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